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MY PROJECTS

Kappa Clicker

KappaClicker

Kappa Clicker is a side project I started working on in the Summer of 2016. It is a game made in Unity3D which uses a C# script to connect to a twitch IRC chat and takes inputs from that chat in the form of emotes. The gameplay is like Cookie Clicker, but with multiple people contributing and voting on power-ups to be bought etc.

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I stopped development after a while because I wasn't getting many viewers and it felt a bit discouraging. I also completed the main learning goal, which was connecting a unity game to twitch chat and reading inputs as well as chat colors and names etc.

Audio Visualizer

Audio Visualizer

This Audio Visualizer I made in Unity3D was the start of a side project I made in the summer of 2016. I wanted to make a game that used audio as input for visual changes in the environment and made levels using the audio. This is the first proof of concept for that project, a simple bar representation of audio. 

Shader Test

Shader

This Shader was a small side project I made in the summer of 2016. I just wanted to learn how to make a Shader in Unity3D. This Shader blends between two textures depending on distance to the player (per pixel). In this version the objects with the Shader also have a script to animate one of the two textures. 

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The idea behind the Shader was to make a puzzle game where walls would be invisible until the player got close to them.

ASTER0IDZ

Aster0idz

ASTER0IDZ was made for a subject in school. It was a small homework assignment and was supposed to make us familiar with Unity3D and C#. Everyone had one week to create an Asteroids clone.

 

After a day I had the basic Asteroids gameplay; all objects loop the screen, asteroids spawn more asteroids when destroyed etc. I could have stopped there, but I felt like I could improve upon the original design. I added power-ups, bombs, enemies and two boss fights. I also added a leaderboard that would save scores locally. 

Polygon Pals

PolygonPals

Polygon Pals was a project I worked on during my Game Design Minor. It was a two person project. The idea of the game was to test if games could ease up social interactions between strangers. 

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The set up was a large screen running the main game (image one) and people could join the game using their phones (images two - five). Players got matched up with other players and were tasked to play a game of memory to create a new Polygon. The result of the memory game would determine the looks of the new Polygon. After the memory game was completed, both parties had to find each other in real life and agree on a name for their new Polygon. When both people entered the same name the match was complete and both players got the new Polygon. 

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I was responsible for most of the server programming and the memory mini-game. It was made in JavaScript and used some HTML. I learned a lot in this project, it was the first time I made an online game. 

Tingly Brain Trainer

BrainTrainer

Tingly Brain Trainer is the second game I made during my internship at Tingly Games in 2015. It was made over a period of 6 weeks with a team of three interns; a game designer, an artist and myself as programmer. It taught me a lot about working in a team with other specialists and to accept criticism more openly. The game was made in JavaScript using Tingly Games' own engine.

Tingly Zuma

Zuma

Tingly Zuma was the first game I made during my internship at Tingly Games in 2015. It was supposed to be a remake of the popular web game 'Zuma'. There were some complications during the development however, and due to time constraints we started working on the second game (Tingly Brain Trainer) and left Tingly Zuma as a prototype. 

Lone Commander

LoneCommander

Lone Commander is the second game I ever made in Unity3D. I made it in 2014 for a school assignment, and only had a little over a week to make it. Luckily a friend of mine made some models for me. 

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It was actually supposed to be the first level of a bigger game, however due to time constraints I could not add on to it. It is very simplistic and lacks a lot of simple things like animations and enemy variety, but for my second 3D game ever, I think it's not bad.

House in the Rain

House in the Rain

House in the Rain was the first game I ever made in Unity3D. I made it in 2013 for a school assignment. It was supposed to be a 'psychological' horror game. I tried to make it scary without there actually being anything scary in the game itself. I don't think I succeeded in that, but I learned some valuable lessons regardless. I also learned a lot about Unity3D while working on it, which has helped me a lot during the rest of my time at college.

Blinky Block

Blinky Block

Blinky Block was the very first game I ever made. I made it in my first year at college in 2012 and it was made using ActionScript3. It is a very simple game and the code is very messy, however it is my favorite game that I made. It kick started my love for making video games and made me realize I made the right choice when picking what career I wanted to pursue. 

Knights Tour

KnightsTour

This program was written in c++ to solve the Knights Tour puzzle, where a Knight (chess piece) traverses the entire board without touching the same space more than once. 

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I used bitmaps to give a visual representation of the board, the knight and flags that dindicated the knight had been to a certain space. For the logic of completing the puzzle I decided to use Warnsdorf's rule, which states that the knight should pick the square which has the fewest possible moves. As a tie-breaker I made the knight prioritize squares closer to the edge of the board.

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I also included a couple of extra features; the speed of the simulation, the size of the board and the starting position of the knight can all be changed.

Brave Little Star

BraveLittleStar

This is a small little typing game I made for a dear friend of mine, while in between projects.

 

As I had not been working on game development for a while due to my internship as a software engineer, making a game for fun again was a good change of pace.

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I learned a lot about the Unity Rich Text functionality and about time allocation, as the game was made in about 3 days.

Angry Animals

AngryAnimals

This was a small game assignment I made for a job application in about 5 days work. The main focus was copying the gameplay of Rovio's Angry Birds. However I also spent a lot of time on the little things like particles (when blocks break) and a nice targeting arrow. 

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The assignment was required to be made in JavaScript using PhaserJS which was a completely new engine for me. However I was able to learn it relatively fast and create everything I wanted to with it.

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